With the release of the Curse of Osiris DLC, Bungie have pushed Xur’s arrival back a few hours. He’ll now appear every Friday at 17:00 GMT (09:00 PST).
Xur has arrived in Destiny 2 once again, and will stick around until the Tuesday reset. His location is marked in your in-game director, so just mark his icon and follow your HUD. Here’s where he is and what you should buy from him.
Xur is on Titan, in a little cubbyhole overlooking a platform near the Rig landing zone. He is selling:
- Riskrunner, an Exotic SMG, for 29 legendary shards
- Lucky Pants, Hunter boots, for 23 legendary shards
- Doom Fang Pauldron, a Titan glove, for 23 legendary shards
- Wings of Sacred Dawn, a Warlock chest piece, for 23 legendary shards
- Three of Coins, a consumable which raises the chance of an Exotic drop for four hours, for 31 legendary shards. NOTE: this is bugged. Do NOT buy it.
- A Fated Engram, which guarantees a non-duplicate Exotic, for 97 legendary shards. NOTE: this MAY be bugged. Players are reporting inconsistent results.
Riskrunner is an Arc submachinegun that deals more damage, has a chance to chain damage through enemies, and to return ammo to its magazine whenever you receive Arc damage. In such circumstances, this is exactly as good as it sounds – it can quite literally shoot indefinitely, and the chain lightning spreads all that damage around, making it an amazing tool for mopping up adds. Titans can double the fun by wearing Peacekeeper boots and equipping another SMG in the kinetic slot. However, if you’re in the Crucible or you’re not facing a lot of Arc attacks, it’s nothing more than a fairly mediocre SMG. It’s nice to own as a fun option to bring along against the Fallen, but we wouldn’t say it’s a top pick for any demanding activity.
Lucky Pants are Hunter boots with some of the best lore text in the game (a rant from Cayde-6 about how to win in the Crucible). Their perk increases hand cannon ready speed and initial accuracy. Hand cannons are strong on PC, thanks to the might of the mouse, and if you like using them, you’ll welcome any bump to their performance. Personally I don’t feel like these do enough to demand your Exotic slot, though – throw in a reload speed boost, and I might be tempted. As it is, Hunters have many better Exotics.
Doom Fang Pauldron is a glove for Sentinels that, similarly to Raiden Flux, gives some nice but fairly humdrum buffs to your Super. Specifically, during Sentinel Shield, shield bash melee kills will recharge your throw. Outside of your Super, charged melee kills will also recharge it. These buffs are probably more valuable than Raiden Flux’s, since getting your Super off cooldown is nice and shield throw is a useful ranged attack – it’s a way to kill adds and Guardians in the Crucible that you couldn’t otherwise reach. Recommended for Sentinels.
Wings of Sacred Dawn is a Warlock chest piece. With the Dawnblade subclass equipped, it will hold you in place for a short time when aiming down sights in midair. Scoring precision hits will extend the effect’s duration. This Exotic leans into the Dawnblade power fantasy of being a flying fire wizard, and is the most ostentatious armour piece in the game, but its real value is questionable. It’s like the opposite of Knucklehead Radar. Being optimistic, it can grant unique angles and sightlines, and might occasionally come in handy. But the ‘sitting duck’ effect is strong – mobs of enemies will overwhelm you in PvE and any utility it has in the Crucible will last as long as it takes your opponents to think “oh, they’re up there now.” That might be enough to win a 1v1, but with team-shooting the dominant tactic, you’re basically painting a target on your face. Overall: fun, flashy, mediocre.
The power level of these wares will scale with your own. Since the Curse of Osiris expansion, their new power cap is 305.